stPerPixelNM_UVflow

shader path:../AssettoCorsa/system/shaders/stPerPixelNM_UVflow.shader

Is Alpha Tested 0
PS Model ps_4_0
VS Model vs_4_0


SECTION 1 : cbMaterial

-> ksAmbient

Ambient light multiplier. Range [0, +inf)

-> ksDiffuse

Diffuse light multiplier. Range [0, +inf)

-> ksSpecular

Specular light multiplier. Range [0, +inf)

-> ksSpecularEXP

-> ksEmissive

-> ksAlphaRef

SECTION 2 : cbCarPaint

-> fresnelC

-> fresnelEXP

-> nmObjectSpace

-> isAdditive

-> fresnelMaxLevel

-> boh

-> offsetNMSpeed

Sets how fast the uv coordinates of the normal map change.

-> detailNMmult

Sets multiplier of uv detail.

-> offsetNMdetailSpeed

Sets how fast the uv coordinates of the detail normal map change.

Resources


TEXTURE name: txDiffuse Notes :

TEXTURE name: txNormal Notes :