SECTION 1 : cbMaterial -> ksAmbient Ambient light multiplier. Range [0, +inf)-> ksDiffuse Diffuse light multiplier. Range [0, +inf)-> ksSpecular Specular light multiplier. Range [0, +inf)-> ksSpecularEXP -> ksEmissive -> ksAlphaRef SECTION 2 : cbCarPaint -> fresnelC -> fresnelEXP -> nmObjectSpace -> isAdditive -> fresnelMaxLevel -> boh -> offsetNMSpeed Sets how fast the uv coordinates of the normal map change.-> detailNMmult Sets multiplier of uv detail.-> offsetNMdetailSpeed Sets how fast the uv coordinates of the detail normal map change.Resources TEXTURE name: txDiffuse Notes : TEXTURE name: txNormal Notes : |